Highways

500px-Netherhighway 13-02-2021.png. {{Legend|#7d4975|Completed Obsidian Highway,}}{{Legend|#FFA500|Ready for Paving}}{{Legend|#59682f|(3x3)/(6x4) Netherrack Tunnel}}

]] Highways are the primary infrastructure on 2b2t existing in all three dimensions. Highways have been in use since the earliest days of the server, although the Nether highways only became the primary travel method after the Nether roof was patched in 2013. There are 4 Axis Highways that usually start at (0, 64, 0) in Overworld (doubled at spawn at y=128) or (0, 120, 0) in Nether and run along their respective axis both in the Overworld and Nether respectively. There are no prolonged highway sections in The End because of low population density. The highways are distinguished by being mostly made out of obsidian blocks in the center with many patches of other blocks of varied width. The intended goal of these central highways is to not only provide easy transportation to all players but also to reach the world border in the case of the nether highways.

Accesses
A smaller highway that is made of less conventional materials that branches off of, or somehow connects to a larger highway. Their lengths and widths can vary. Their destinations are not usually clear (unless specified) and can just lead to the middle of nowhere.

Roads
A road is a narrow path that is usually isolated from the rest of the road network, but can be connected to a larger access. Their destinations also vary.

Maintenance
Throughout 2b2t's history many groups have taken up the mantle of repairing, extending and/or maintaining the highways. The Nether Highway Group is the best known, as well as VoCo's Spawn Infrastructure Group. More recently, the Independent Interstate Society and The Opposition has been conducting scheduled maintenance, but only in the nether. Some small groups have also sprung up, including the 1533 Highway Gang and Maintenance (who had 20 members at its peak and is now disbanded) and the Fellowship of the Road, dedicated to the 1533 Highway system (now independently worked on) and the Old Spawn Road.

Style
Axis highways all have varied length and are not the exactly the same. The other highways are usually shorter then their axis counterparts and can vary in material, length, and even direction. Highways also have plenty of "exits" or other passages branching off to other destinations or dead ends. Even with large amounts of destruction, highways still manage to be distinguished and followed, as well as being fixed and maintained regularly by any player that feels inclined to do so.

Nether highways are built in high places. For example, all nether highways are built under the roof. All highways near spawn are wide, with sides and regularly repaired. Their width gradually shrinks to 4 blocks. In distant places, highways become ordinary tunnels, which also become narrower. This is the condition of all the highways up to the border.

Overworld highways are mostly roads that are not convenient and they are very long (8 blocks of overworld is 1 block of nether). Because of that, people do not use them much.

End highways are built of ice. They look like nether highways. They are mainly used because during the elytra they can be destroyed and if the players do not fall they use the highways.

All highways consist of main roads and secondary roads. Their number of them decreases in the process. Main highways is axial, diagonal and ring highways.

Dimensions
All dimensions have highways. They are of great importance and because of this they are hardly destroyed.
 * Overworld highways
 * Nether highways
 * End highways